![]() ![]() A few base wave minions are spawned as well to serve as fodder, and possibly to synergize with your Shepherds’ abilities. Player built waves of minions - summon (queue) units and adjust their spawn order to build the best waves you can. Use your mana during combat to cast spells on both offense and defense. Mazing is a core skill, therefore.ĭual resource economy - use gold to build towers, upgrade towers, unlock Shepherds, etc. Mazing - build a maze of towers through dynamically spawned (random, but identical for all players) obstacles, meaning no two games will have the exact same layout. ![]() Use their abilities skillfully to overcome your opponent’s defenses. They come with ability kits that include active abilities, passive abilities, and ultimate abilities. The Shepherds - powerful hero units that you unlock. less sitting around and watching your towers do everything, and more interaction and decision-making on your part). One of our core goals for this game was to make a tower defense game that had a lot more active gameplay (i.e. Our first project is Shepherds of the Abyss, which is a multiplayer tower defense game (1v1, 2v2, coop, etc.). UE4 had become available so the time was right. ![]() Me and two friends left our industry jobs in 2014 to strike out and work on games we’d be more passionate about. TwitterAnnouncementPic.jpg 1024×512 229 KB ![]()
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